A Pa'ku for Maelstrom's Edge, 3D print painted with (mostly) AP Speedpaints and Vallejo Xpress paint.


A Pa'ku for Maelstrom's Edge, 3D print painted with (mostly) AP Speedpaints and Vallejo Xpress paint.
I've finally dipped a toe into Bluesky!
https://bsky.app/profile/wilsoniain.bsky.social
If you're around those parts, drop a 'Hi!' and give me a follow, if you're so inclined.
Working on some aircraft rules for 2nd edition. The only existing rules I could find were the Thunderhawk rules in Citadel Journal, which weren't great, as they result in not having any need for an actual model unless you land. I wanted something that was distinct from skimmers, without just being an abstract strafing run with no model needed.
So... I wrote some. Here's a first draft.
I'm slowly working through the Necron armoury, sculpting my own versions of the original weapons, and 2nd ed styled versions of weapons added in later editions.
Still a ways to go, but getting there.